Making

A few things I've made along the way. The short version, with links whenever the work is public.

01 / 2026

Mujin Hanbai

A community map for finding Japan's unmanned roadside farm stands.

Mujin Hanbai makes Japan’s small unmanned vegetable, fruit, egg, and flower stands easier to discover. Anyone can add a stand without an account, while the community helps keep the map current. I wanted the trust model and farmer verification to feel as considered as the map itself.

02 / 2026

RetroFrame

An open-source photo frame that gives old Android tablets another life.

RetroFrame turns an old Android tablet into a private, offline digital photo frame. It came from a simple preference: useful hardware should not become waste because current software moved on. There is no account, cloud service, advertising, or subscription.

03 / 2026

ATC Bay Runner

A browser platform game set in Osaka's ATC Bay Area.

ATC Bay Runner turns the Osaka bayside venue into a small playable world. Visitors run through three levels, discover familiar ATC scenery, and can continue into the connected LINE campaign. It is the one public ATC project I keep here; internal work stays internal.

04 / 2026

LinguaFlow

Open-source conversation practice for English, Polish, and Japanese.

LinguaFlow helps learners and teachers move past the awkward first sentence with level-aware prompts in English, Polish, and Japanese. It connects my years spent between three languages with a continuing interest in practical, open learning tools.

05 / 2026

TijaxHealing

A bilingual digital sanctuary for energy sessions with people, animals, and places.

TijaxHealing is an English and Polish web experience shaped around calm attention and clear boundaries. Its moss, bone-paper, obsidian, and copper visual language gave me a chance to explore how a site can feel atmospheric without making claims it cannot support.

06 / 2026

DeepSea Jones

A cinematic home port for a Polish Sea of Thieves streamer and community.

DeepSea Jones turns a streamer’s nautical identity into a small digital world: home port, clip vault, schedule, bounty board, and crew story. I treated motion and the optional ship soundscape as part of the fiction, while keeping the content usable without either.